Reworked how HDR lighting and colors are computed. Visibility should be improved, unnatural bright and dark spots eliminated, and colors should have improved range and contrast.
Reworked how bloom is computed. The fidelity and relevance of the bloom should be improved, and performance impact of bloom decreased.
Improved performance of post processing
Fixed cases of camera clipping into nearby surfaces, especially while teleporting
Fixed viewmodels not properly scaling their viewmodel FOV while zooming, causing flipping or other graphical glitches
Fixed user not being informed properly when Team Fortress 2 is not installed